POAKme

POAKme enables individuals with Osteoarthritis of the Knee access care and rehabilitation from their homes

As populations age, risk of musculoskeletal injuries and degenerative diseases increase. One of these injuries is Osteoarthritis of the Knee, a condition in which the cartilage in the knee joint wears away due to excessive wear and tear. Younger people and those who do not rely on physical strength for their daily labour often do not notice the onset OA Knee until it is too late. The physiotherapy required to manage the injury is a lifelong commitment, with slow gains and low motivation.

Role

Design Researcher, Designer & Developer

Tools

Unity

Arduino

Sketch

Protopie

Adobe AfterEffects

Methods

Contextual Enquiry

Fly on the wall

Expert interviews

SUS based descriptive qualitative analysis

Overview

Improving access to healthcare is fundamental to improving the quality of life of every individual

Problem

Physiotherapy required to manage Osteoarthritis of the Knee is a lifelong commitment that people with desk jobs have very low motivation for, and have very little information to take care of themselves. Doctors at clinics too are heavily burdened and struggle to give personalised care required by the patients.

Solution

A mobile app with a companion device that is attached to the foot to track exercises, with data collected used to inform and motivate patients of their progress.

Outcome

Final application design & solution

Over four months, I collaborated with physiotherapists to understand the types of patients who require physiotherapy, the intricacies of the care they receive, and the challenges that limit their access to care. I then designed, developed and evaluated a prototype for efficacy in improving health outcomes. Through this, I was able to improve motivation and increase adherence to a fixed recovery regimen.

01

Effortless to wear

The device uses a strap harness to stay fixed to the foot, with a toe guide to help position it accurately. The patient only has to log in to the physiotherapist created profile, pair the device to the phone, select the foot they need to exercise, and the exercises are made available.

02

Intuitive Onboarding

The patient logs in to their profile, pairs the device to the phone, selects the injured foot, and the exercises are visible.

03

Scaffolding Information

The patient is kept informed about all the exercises they need to do, how to perform them with textual and visual representation, the number of repetitions and sets for each exercise, and their current progress.

04

Enabling Correct Performance

Real-time feedback during exercise performance allows the patient to know they are doing it correctly. The follow along process also provides motivation similar to the encouragement a physiotherapist would provide. Lateral movements are discouraged with the bright red line showing up.

05

Reflective feedback

Post completion of the exercise, the patient can view how they performed and which reps had lateral movement of the foot. Each incorrect repetition can be reviewed with a replay of the movement that occurred.

06

Visualise improvement

By showing that metrics such as pain reported post exercise decrease over time, potential dips in motivation during improvement plateaus can be countered.

So why did I design POAKme?

Secondary Research

01

Solutions are primarily clinic facing

Existing solutions for osteoarthritis of the knee are expensive, clinic facing, and require large substantial infrastructure. These factors are not suited for resource constrained contexts.

02

Limited motivation

There is a dearth of solutions tailored for motivating patients with chronic disorders through visualisations, both real time and post exercise. The delivery of such information in a manner that will make sense to this audience has the potential to improve adherence.

User research

Patients have two primary goals - improve mobility and increase strength

Improve mobility & range

This is achieved through repeated extension and contraction (reps) the muscles connected to the knee

Improve strength & reduce pain

This is achieved through performing multiple sets of each exercise to improve muscle resilience when performing daily activities

I was able to interact and observe a limited set of patients at BYL Nair Hospital’s physiotherapy ward. This helped me understand the needs and wants of the patients. I used a variety of methods from contextual inquiries, fly on the wall observations and expert interviews to gain this understanding.

The two types of patients observed have differing motivations in accessing physiotherapy

On-site construction workers

These were individuals who were willing to go to the clinic for treatment since their job performance depends on physical mobility. Taking time off from work was also not an option given the daily wage nature of their occupation.

Professionals with desk jobs

These were individuals who did not have a need to exert themselves physically. As a result, they were also unwilling to schedule physiotherapy until the injury began to affect their day to day activities and mobility.

I chose to design for professionals with desk jobs

On-site construction workers were more likely to be diligent in showing up for the scheduled sessions. Whereas, professionals with desk jobs viewed physiotherapy more as a beneficial activity, not a necessity. This revealed problems such as adherence & motivation.

Given that the patients were, more often than not, going to pereform the exercises from home, they are handed a sheet with a list of exercises and a small paragraph about how it should be executed. This is called the Home Program. But there are bunch of reasons this doesn't work as well as one would assume.

Challenges

01

Domestic constraints

Ability to perform exercises at home requires the patient to be affluent enough to dedicate some time away from domestic chores towards their health improvement.

02

Recognising improvement

As the patient hits an improvement plateau, motivation can be hard to come by.

03

Feedback from Home Program

Receiving feedback as a motivational tool and for posture correction, especially with regards to rotating the foot while exercising, is crucial to recovery and is unavailable with the Home Program.

04

Discontinuing performing the exercises

Lack of continuous improvement disheartens patients and they don’t follow-up regularly with their physiotherapists.

"Not doing the exercise is better than doing it incorrectly."

Telephysiotherapy can help address these problems

Tele-physiotherapy has the potential to solve for many of the pain points. Additionally, given the growing user base of smartphone users in India, this was an emerging space to execute potential solutions.

Benefits of telephysiotherapy

01

Flexibility of performing from anywhere

By allowing users to perform exercises from the comfort of their homes, the need to coordinate schedules and logistics is significantly reduced. This not only eliminates the hassle of travel and transportation but also provides users with greater flexibility and convenience in their workout routines.

02

Provide real-time feedback

Recording exercises provides a visual record of an individual's performance, offering valuable reflective feedback and enabling the identification of long-term trends that might have been otherwise missed, ultimately leading to improved exercise outcomes.

03

Educate with reflective feedback

Recording exercise data provides reflective feedback which can help improve technique and help track progress over time.

04

Physiotherapist remains informed

Physiotherapists can remain well-informed about their clients' progress, techniques, and form, while also keeping them accountable.

Problem statement

How can I create an affordable, home-based solution for knee osteoarthritis patients to perform physiotherapy exercises correctly and stay motivated through visualizations?

Real-Time Exercise Correction

Develop an affordable device that provides real-time feedback for on-the-spot corrections during exercises.

Post-Exercise Improvement Analysis

Create visualizations for post-exercise analysis to measure improvement.

Ideation

There were two main questions the brainstorm needed to answer.

01

How can we track movement accurately?

The challenge involves selecting sensors that can precisely monitor movements essential for effective tele-physiotherapy. The selection is crucial as it impacts the accuracy of the real-time feedback and the overall effectiveness of the rehabilitation process.

02

How can we provide intuitive feedback?

For feedback to be intuitive, it must be immediate and understandable, allowing users to correct their movements in real-time. This approach helps in minimizing incorrect practices and reinforces correct motion paths during exercises.

This was tackled in three parts - I explored a variety of sensors to track motion, the kind of wearables that could house these trackers without losing on accuracy, and a variety of feedback modalities.

Tracking movement through space

The MPU6050 accelerometer (left) and HC-SR04 ultrasound sensor (right) were prototyped. While HC-SR04 allowed the leg to be free when exercising, MPU6050 accelerometer was chosen for clarity of signal.

Ensuring it stays on the foot

Various methods to keep the MPU6050 positioned accurately throughout the duration of the exercise ideated. The toe with strap guidance was chosen for the being able to record rotational movement with high precision, while being easy enough to put on and take off.

Exploring different feedback modalities

Visual, auditory, & haptic were explored. Visual and auditory feedback were chosen for universal availability and effectiveness

Prototype and Pilot study

With the parts chosen, it was time to put them together and build a working prototype.

The prototype used an Arduino interfacing with a Unity mobile application via MQTT protocol

Device

The device prototype was made with a NodeMCU soldered to an MPU6050. A strap was attached to this setup with the toe-guide.

Unity mobile application

The application was developed on Unity, with the device communicating with the app through the MQTT protocol.

The user was asked to follow the pace setting quad, with the coloured quad replicating the movement of their foot. If there was too much rotational movement, it would turn red.

Companion web application

This is achieved through performing multiple sets of each exercise to improve muscle resilience when performing daily activities

This is the schema used to get the application working.

The pilot study was conducted with patients from B.Y.L Nair Hospital, Mumbai. Appropriate IRB protocols were implemented and consent of the participants was received to anonymously use the data for study purposes.

The experimental participant noted a significant improvement in strength and pain reduction over the 7 days of the study

Both control and experimental participants were given the same exercises. The control participant was given a Home Program sheet, whereas, the experimental participant was given the prototype device and application.

Strength and pain measurements were taken pre and post the study. The experimental participant noted an improvement in strength of 6kgf compared to the 2kgf noted by the control participant. There was a notable reduction in pain as well.

Given the short duration of the experiment, nothing conclusive can be drawn from this. It could also be chalked down to improved adherence due to awareness of being monitored.

Learnings from pilot study

Learnings that translated to the app design

Highlight the error

While the quad going red was helpful, it wasn't super clear. Users felt a more exaggerated expression would be beneficial in reducing the errors made.

Provide instructions about what to look for

While instructions about what to do were made clear, users found the actual exercise screen confusing in terms of understanding how to read the information presented.

Consolidate exercise and feedback

The exercises were available on the mobile prototype, whereas the reflection and feedback about rotational movement was present on the web application. Users felt a consolidated approach would ease the effort required.

These learnings were noted and accordingly incorporated into the solution described earlier.

Evaluation

Qualitative evaluations were conducted with 7 users & 4 physiotherapists

System Usability Scale based qualitative descriptive analysis through semi-structured interviews were conducted to evaluate the prototype and application with patients and doctors. The concept application was evaluated for the momentary and episodic perceptions, along with the usability of the two visualisations.

01

Easy to use

All participants found the device and application useful, intuitive and easy to use at first glance.

02

Helps in adherence

6 of the patients felt the application would help them stick to a routine better because information is going to their therapist.

03

Error correction useful

All the interviewees found the error correction to be useful and felt that would sway them towards adopting this.

04

Complimentary

Physiotherapists said they found the app and device to be a good complimentary task to the clinical sessions

Conclusion

Telerehabilitation has the potential to massively disrupt rehabilitative medical care.

This project aimed at minimising clinical contact while maximising remotely supervised home care. This is extremely important in areas that have poor access to quality care. In light of the Covid pandemic, interventions that can provide care remotely, similar to those received at the clinic, have become important even to those in urban centres. With the mobile and Internet infrastructure only improving from here on, the potential and need for such solutions in the market will grow.

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Made with ❤️ from Bloomington, IN | Avyay Ravi Kashyap © | 2024

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Get in touch

Made with ❤️ from Bloomington, IN | Avyay Ravi Kashyap © | 2024

Find me on

Get in touch

Made with ❤️ from Bloomington, IN | Avyay Ravi Kashyap © | 2024

Find me on